

To Simon Judd, author of Slade3, a map editor used to create maps showcasing special aspects of the renderer. 5 To Alexandre-Xavier Labonté-Lamoureux for his patch restoring C drawing routines in PCDoom-v2. His backport helped to generate accurate performance metrics. To Alexey Khokholov, author of PCDoom-v2. If you ever want to restore a NeXT or acquire your own, Rob is likely a good starting point. To Rob Blessin, founder and owner of Black Hole, Inc for answering all my questions about NeXT, helping me assemble a NeXTstation, and lending me a rare NeXTdimension board. James also collected and photographed all toy props used to shape DOOM weapons. To James Miller and Leon Zawada who researched and discovered the origin of the backgrounds.

To Andrew Stine, founder of, for sharing his encyclopedic knowledge of DOOM and putting me in touch with the right people. To Foone Turing who volunteered his fleet of 386s, 486s, and ISA/VLB VGA cards to accurately benchmark DOOM. To Jim Leonard who once again volunteered his time and encyclopedic knowledge of audio hardware and software (the Roland section was heavily based on his articles). His efforts saved countless hours at a time where the deadline was concernedly close. To Simon Howard, for not only proofreading but also sending pull requests to the git repo. To people who kindly devoted time to the painful proofreading process, Aurelien Sanglard, Jim Leonard, Dave Taylor, Jonathan Dowland, Christopher Van Der Westhuizen, Eluan Miranda, Luciano Dadda, Mikhail Naganov, Leon Sodhi, Olivier Cahagne, Andrew Stine, and John Corrado. Many thanks are due: To John Carmack, John Romero, and Dave Taylor for sharing their memories of DOOM development and answering my many questions. 3 Acknowledgments Many people helped completing this book. DOOM Survivor’s Strategies & Secrets essays are copyrighted by Jonathan Mendoza and reproduced with his authorization. Photographs with "ROME.RO" watermark belong to John Romero and are reproduced with his authorization. The following items are used under the "fair use" doctrine: 1.

GAME ENGINE BLACK BOOK DOOM FABIEN S ANGLARD Copyright In order to illustrate how the DOOM game engine works, a few screenshots, images, sprites, and textures belonging to and copyrighted by id Software are reproduced in this book.
